Pixeltub Games

3 Things We Learned About Game Feel While Making Block Smash

When we started working on Block Smash at Pixeltub Games, our goal was simple: make a hyper-satisfying game where every tap and swipe feels amazing.

What we quickly realized is โ€” in fast-paced games, how the game feels is even more important than how it looks.

Here are 3 key lessons we learned about game feel while making Block Smash:


1. Instant Feedback Makes Everything More Fun

In Block Smash, when you break a block, you instantly see it pop, shatter, or bounce โ€” and you hear that satisfying crunch sound.
No delay. No lag. Just immediate reaction.

Why it matters:

  • Players feel powerful when their actions cause instant, noticeable reactions.
  • Even a small delay can make the whole experience feel “off” or “sluggish.”

๐Ÿ‘‰ Lesson: If something cool happens in the game, show it and play a sound immediately.


2. Tiny Animations Create Big Impact

At first, we thought big effects were the key.
Later, we realized that tiny micro-animations โ€” like a block wobble, a slight squish before smashing, or a screen shake on a combo โ€” made the game way more lively.

Why it matters:

  • Small, quick movements make the world feel responsive and alive.
  • Players subconsciously notice and appreciate these little details.

๐Ÿ‘‰ Lesson: Donโ€™t just focus on the big “wow” moments. Add lots of small “feel-good” touches everywhere.


3. Juiciness Is a Balancing Act

We experimented with making Block Smash super “juicy” โ€” tons of particles, screen shakes, flashes, effects.
At one point… it was too much. It distracted players from actually smashing blocks.

Why it matters:

  • “Juice” (particles, effects, sound) is important, but too much makes gameplay confusing.
  • Players still want clarity โ€” especially in fast games.

๐Ÿ‘‰ Lesson: Add juice โ€” but always prioritize clarity first, chaos second.


๐ŸŽฎ Final Thoughts

Making Block Smash taught us that game feel isnโ€™t just polish you add at the end. Itโ€™s something you build from the first prototype.
The right feel turns a simple idea into an addictive experience.

And honestly?
Nothing beats seeing players smile when a perfect smash combo explodes across the screen. โœจ

Weโ€™re excited to keep pushing what “feel” means in every game we make next!

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